Monday, May 19, 2025, 2:57p.m.
Minecraft Java traces its roots directly back to Markus “Notch” Persson, who began development in 2009. He wrote Minecraft in Java, a then-ubiquitous programming language ideal for indie projects thanks in part to its simplicity and cross-platform strengths. Notch released the first version to the public in May 2009, and from there, the wild ride began: Minecraft would go on to become one of the best-selling games of all time with Java at its core.
Today, you’ll find Minecraft Java Edition coexisting with Bedrock Edition, the version you’ll play on consoles, mobile, and Windows 10+. While both versions let you chop wood and dodge creepers, under the hood they’re quite different.
Java Edition is, as the name implies, written in Java, while Bedrock uses C++. This seemingly simple distinction creates a surprising cascade of differences. Java’s strength is portability—Minecraft Java can run on Windows, macOS, and Linux with nearly identical experience. Bedrock, in contrast, is designed for speed and compatibility with a variety of devices, including phones and consoles, benefiting from the raw performance of C++.
To handle graphics, Minecraft Java uses the LWJGL (Lightweight Java Game Library). This clever open-source framework lets Java programs access OpenGL, the graphics API responsible for all those familiar Minecraft landscapes and blocky mobs. It also brings in input controls and sound, essentially letting Notch focus on building Minecraft itself instead of reinventing the technical wheel for rendering or sound.
The rest of the Minecraft Java engine is a patchwork of Java libraries—everything from networking code to file handling sits atop Java’s rich standard library system. This is one reason community server plugins and mods are so flexible: Java makes it pretty easy to get started.
Despite its universal reach, Java Edition notoriously runs a bit slower and requires more memory than Bedrock. Why? Java is interpreted or “just-in-time” compiled—it’s translated to machine code as the program runs, rather than before launch. C++, on the other hand, is compiled straight to native code ahead of time, making it more efficient at running heavy computations.
Bedrock Edition is packed with platform-specific optimizations and lower-level control, squeezing extra performance from devices. Java Edition’s “one size fits all” approach is more demanding, but it enables deep modding and easier cross-platform play for PC users.
Curious about how Minecraft Java Edition works behind the scenes? Thanks to the vibrant modding community and the tools they’ve built, you can actually peek under the hood and tinker with the game’s logic. One of the most popular ways modders do this is with FabricMC’s Yarn—a community project that creates readable names for Minecraft’s otherwise cryptic, machine-generated code.
When Mojang compiles Minecraft Java Edition for release, they scramble (or “obfuscate”) the code to make it hard to reverse engineer—variable names end up as things like class_1234
or method_abc
. While this protects their IP, it also makes it nearly impossible for modders to understand what’s going on. Yarn, created by the FabricMC team, is a set of mappings: it “translates” these scrambled names into clear, human-friendly ones like PlayerEntity
or move()
.
Yarn is not just for the experts! If you’re a budding programmer or a curious server admin, Yarn helps you make sense of the otherwise inscrutable Minecraft codebase, and powers a ton of community-driven learning and modding.
Here’s a step-by-step crash course, adapted from FabricMC’s wiki guide:
Set Up Your Workspace:
Install Java and Git, if you haven’t already. You’ll also want IntelliJ IDEA or another Java IDE.
Clone the Yarn Mappings:
The mappings live on GitHub. Open a terminal and run:
git clone https://github.com/FabricMC/yarn.git
Use a Decompiler (Optional, but Useful!):
To dig into the actual logic, you can pair Yarn with a decompiler or a tool like Enigma (Fabric’s own code viewer). These tools let you browse through the deobfuscated source as clean, navigable Java code.
Read, Learn, Explore:
Open the deobfuscated codebase in your IDE, start poking around (Player movement? World generation?), and maybe even try writing a simple mod!
What you’ll see through Yarn is not Minecraft’s proprietary source code. Instead, it’s a reconstruction built by combining public decompilations (which convert Java bytecode back into readable code) with community-maintained mappings. Mojang’s own team provides some support for modding through official Community Mappings projects, but Minecraft’s original copyright and license still apply. Yarn is for educational and modding purposes only, and you should never redistribute the actual game’s code.
That said, using Yarn is the closest you can get to reading Minecraft’s inner workings—and it’s all completely legal and encouraged by the wider modding community!
If you’re not a programmer, you may wonder—what even is Java? Java is a high-level programming language first released in 1995 by Sun Microsystems. Its core promise: “write once, run anywhere.” By shipping code to a “Java Virtual Machine,” you don’t need to write different programs for Windows, Mac, and Linux—Java bridges the gap. If you're interested, Wikipedia has a deep dive into how this works on a technical level.
Here’s a fun twist: because Minecraft Java runs on, well, Java, it’s helped hundreds of thousands of players take their first steps in programming. Many people (myself included) got curious about how to tweak commands or develop mods, leading to learning Java basics, and eventually deeper code adventures. Minecraft’s open, moddable nature makes it a perfect canvas for aspiring programmers—you can write mods, automate gameplay with commands, and create custom tools, all inside the familiar Minecraft world.
Minecraft Java Edition isn’t just a nostalgic classic; it’s a living example of how technical decisions can ripple out to shape a community and encourage learning. Whether you love it for its flexibility, its modding potential, or just its classic quirks, Minecraft Java is a testament to what’s possible when a small team builds on open tools and, just maybe, makes programming fun for a whole new generation.
Main developer of RedstoneLink. Programming and playing Minecraft since 11 years old (23 years old as of writing) and working since 2020 as a web developer.
I love making computers go beep boop
🦀🐍
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